Want updates? Opt out any time

News
« Geophysical stamps 3: Geophone | Main | Tuning geology »
Tuesday
Jul122011

Building Tune*

Last Friday, I wrote a post on tuning effects in seismic, which serves as the motivation behind our latest app for Android™ devices, Tune*. I have done technical and scientific computing in the past, but I am a newcomer to 'consumer' software programming, so like Matt in a previous post about the back of the digital envelope, I thought I would share some of my experiences trying to put geo-computing on a mobile, tactile, always-handy platform like a phone.

Google's App Inventor tool has two parts: the interface designer and the blocks editor. Programming with the blocks involves defining and assembling a series of procedures and variables that respond to the user interface. I made very little progress doing the introductory demos online, and only made real progress when I programmed the tuning equation itself—the science. The equation only accounts for about 10% of the blocks. But the logic, control elements, and defaults that (I hope) result in a pleasant design and user experience, take up the remainder of the work. This supporting architecture, enabling someone else to pick it up and use it, is where most of the sweat and tears go. I must admit, I found it an intimidating mindset to design for somebody else, but perhaps being a novice means I can think more like a user? 

This screenshot shows the blocks that build the tuning equation I showed in last week's post. It makes a text block out of an equation with variables, and the result is passed to a graph to be plotted. We are making text because the plot is actually built by Google's Charts API, which is called by passing this equation for the tuning curve in a long URL. 

Agile Tune app screenshotUpcoming versions of this app will include handling the 3-layer case, whereby the acoustic properties above and below the wedge can be different. In the future, I would like to incorporate a third dimension into the wedge space, so that the acoustic properties or wavelet can vary in the third dimension, so that seismic response and sensitivity can be tested dynamically.

Even though the Ricker wavelet is the most commonly used, I am working on extending this to include other wavelets like Klauder, Ormsby, and Butterworth filters. I would like build a wavelet toolbox where any type of wavelet can be defined based on frequency and phase spectra. 

Please let me know if you have had a chance to play with this app and if there are other features you would like to see. You can read more about the science in this app on the wiki, or get it from the Android Market. At the risk (and fun) of nakedly exposing my lack of programming prowess to the world, I have put a copy of the package on the DOWNLOAD page, so you can grab Tune.zip, load it into App Inventor and check it out for yourself. It's a little messy; I am learning more elegant and parsimonious ways to build these blocks. But hey, it works!

PrintView Printer Friendly Version

EmailEmail Article to Friend

Reader Comments

There are no comments for this journal entry. To create a new comment, use the form below.

PostPost a New Comment

Enter your information below to add a new comment.
Author Email (optional):
Author URL (optional):
Post:
 
Some HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>